EIBC Rules and Regulations

Explore the Official EIBC Rules and Regulations essential for fair play and competitive integrity across the league.

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GAME MECHANICS

Game Duration/Shot Clock

  • Game duration is 36 minutes with a stop clock; free throws, timeouts, dead ball situations, and all made baskets pause the clock until the 3-minute mark of the 4th quarter.
  • Gameplay consists of four nine-minute quarters.
  • The shot clock is set to 24 seconds and will reset to 14 seconds on all offensive rebounds, fouls, and kick-ball situations.
  • Half-time duration is 5 minutes for all games.
  • Game duration is 36 minutes with a stop clock; free throws, timeouts, dead ball situations, and all made baskets pause the clock until the 3-minute mark of the 4th quarter.
  • Gameplay consists of four nine-minute quarters.
  • The shot clock is set to 24 seconds and will reset to 14 seconds on all offensive rebounds, fouls, and kick-ball situations.
  • Half-time duration is 5 minutes for all games.

Putting Ball in Play-Live/Dead Ball

A. Section I—Jump Balls in Center Circle
The ball shall be put into play in the center circle by a jump ball between any two opponents:

  1. At the start of the game.
  2. At the start of each overtime period.
  3. Following a double free throw violation.
  4. During a double foul in a loose ball situation.
  5. When the ball becomes dead and neither team is in control, and there is no field goal or infraction involved.
  6. When the ball comes to rest on the basket flange or becomes lodged between the basket ring and the backboard.
  7. When a double foul occurs due to a difference in opinion between officials.
  8. When play is suspended during a loose ball.
  9. When a fighting foul occurs during a loose ball.
  10. When officials are uncertain which team last touched the ball before it went out of bounds and the players cannot be identified.

In all cases above, the jump ball shall be between any two opponents currently in the game. If injury, ejection, or disqualification necessitates a player replacement, his substitute may not participate in the jump ball.

B. Section II—Other Jump Balls
The ball shall be put into play by a jump ball at the circle closest to the spot where:

  1. A ball goes out-of-bounds caused by both teams.
  2. An official is uncertain as to who last touched the ball.
  3. A held ball occurs.

The jump ball shall be between the two involved players unless injury or ejection prevents one of the jumpers from participating. If an injured player must leave the game or is ejected, the coach of the opposing team shall select a player from his opponent’s bench to replace the injured or ejected player. The injured player will not be permitted to re-enter the game. If a player is removed for a concussion evaluation, his coach shall select one of the four remaining players in the game to participate in the jump and may return to the game if he completes the evaluation in accordance with the NBA Concussion Policy and is deemed not to have a concussion.

Advancement of the Ball

  • When the ball is advanced, the shot clock must be set to 14 seconds.
  • Advancement of the ball is not permitted if the player commits any basketball action, such as passing the ball or dribbling. If any of these actions are committed, the team will not be permitted to advance the ball.
  • At the 3-minute mark of the 4th quarter, the ball can be advanced to either hash line/mark at the bench by the team in possession.

GAME ENDING RULES

EIBC Ending

  • At the 3-minute mark, the leading team will only need to score 7 points (or more) to be declared the winner. The winning basket can be a free throw.
  • FT bonus: When either team has committed their second foul during the EIBC ending, two foul shots will be awarded to the opposing team.
  • At the 3-minute mark in live play, the EIBC ending will be activated at the next stoppage of play; this can be a made basket, foul, timeout, or any dead ball situation.
  • Ending Mercy Rule: The EIBC ending will not be enacted if either team is losing by 30 points or more, with the exception of the championship game.

Continuation Rule

  • If the move was a continuation, the shot counts and the shooter receives one free throw for the foul.
  • If the shot was not a continuation, then it is not a shooting foul; the basket does not count, and free throws depend on whether the fouling team is in the penalty.
  • The player who is fouled in the act of shooting cannot stop forward motion or take a dribble after the whistle is blown.

PLAYER AND TEAM REGUALTIONS

Player Disqualification

  • When a player commits his 6th foul, he is disqualified.
  • If a player is ejected from the contest, he could potentially be suspended for the following league or playoff game.
  • The committee members will vote on the participation of the player. If a committee member is involved in the next game, he will not be allowed to vote.

Foul Line/Bonus/Technical Free Throws

  • Teams will shoot two free throws on every 6th foul in each quarter. There will be no more one-and-one free throws.
  • At the end of each quarter, team fouls will reset to zero.
  • All technical fouls will result in two free throws and the ball.

GAME MANAGEMENT

Timeouts

  • Teams can sit down during all timeouts; either 30-second or full.
  • Each team is awarded two full timeouts and two 30-second timeouts per half.
  • Timeouts do not roll over from one half to the next.

EOY Awards/Playoffs/Rosters/Events

  • Rosters are due September 11th.
  • All roster additions after the second event will not be allowed to participate in EIBC games.
  • Rosters will consist of no more than fifteen players.
  • Transcripts for the two postgrad players are required by September 11th.
  • Postgrad players cannot be nineteen before August 1, 2024.
  • If any team uses an illegal player, the team will forfeit all games in which the player has participated. The player will also not be allowed to participate in any future games.
  • Players are only eligible for end of the season awards if they have participated in three of the four regular season sessions.
  • League member teams must participate in ALL scheduled events.
  • Consequences for “No Show”: forfeiture of session games and a $500 fine that must be paid prior to the team’s next EIBC competition.
  • Exceptions for natural disasters or state/national mandates will be considered.
  • Every team is allowed two “postgrad” players on their roster. These players can only be one year removed from their graduating calendar year.

CONDUCT GUIDELINES

Coaching Conduct/Attire

Coaches will present themselves in a respectful manner at all times as they represent the EIBC. Every coach agrees to the following code of conduct:

  • Refrain from using excessive (loud) cursing towards players, referees, fans, and opponents at all times.
  • Coaches will be held responsible for the conduct of staff, players, and team supporters.
  • If the head coach or staff member is ejected from the game, he or she will be suspended for the following game (see voting procedures for championship game).
  • Never consume nor be under the influence of any drugs (legal or illegal) or alcohol while participating in any event associated with the EIBC.
  • Required Coaching Attire: team logo presented, polo shirt, long sleeve fleece, and dress pants/slacks.
  • Unacceptable coaching attire: hats, shades/sunglasses, jeans, excessive jewelry.
  • If the head coach or staff is out of dress code, a $25 fine per game will be assessed. The fine must be paid before coaching the next scheduled game or participation by the head coach will not be allowed.

Player Conduct/Attire

Players will present themselves in a respectful manner at all times as they represent the EIBC. All players agree to the following code of conduct:

  • Refrain from cursing towards teammates, opponents, referees, fans, etc., before/after the game, during play, and timeouts.
  • Never leave the game of play to enter the stands.
  • Never leave the bench unless the player is helping an injured player or checking into the game. Leaving the bench will result in an automatic ejection from the game and potentially being suspended for the next game.
  • Never consume nor be under the influence of any drugs (legal or illegal) or alcohol while participating in any event associated with the EIBC.
  • Acceptable player attire: team logo presented, polo shirt, long sleeve, team t-shirt, crew neck or hoodie, suit, team sweat-suit, and dress pants/slacks.
  • Unacceptable player attire: hats, shades/sunglasses, jeans, excessive jewelry, slippers/slides, boots/Uggs.

STANDARD NFHS RULES

Disqualified Player

A disqualified player is one who is barred from further participation in a game after receiving a fifth foul, including personal fouls and Class A technical fouls.A team member who leaves the bench area during a fight shall be disqualified and ejected.The officials shall first notify the head coach of any disqualification and then the player.When the head coach is notified by an official that a player is disqualified, that player becomes bench personnel, except when the disqualified individual is ejected.A disqualified player shall be replaced within a 20-second time limit. A horn shall be sounded both 20 seconds before the expiration of this time limit and at the end of the time limit, with the latter horn indicating that play shall resume immediately.
Ejection

Ejection is the act of immediate dismissal of an individual from participation in a game because of a specific infraction of the rules. a. In addition to being disqualified, an individual who is ejected shall leave the playing court and floor area and report to his team’s locker room until the game is over.

The following shall result in automatic ejection:

a. Committing a flagrant 2 personal or flagrant 2 technical foul
b. Incurring the maximum number or combination of technical fouls;
c. Participating in a fight (physical or verbally)
d. Leaving the bench area during a fight situation as bench personnel but not participating in the fight; ore. Participating after having been disqualified for a reason other than ejection.

Foul

A foul is an infraction of the rules that is charged to a player or bench personnel and is penalized in various ways. Following are the types of fouls:

Personal foul
. A personal foul shall be a foul committed by a player that involves illegal contact with an opponent while the ball is live. a. Common foul. A common foul is a personal foul committed by an offensive or defensive player that is neither flagrant, nor part of a double, multiple or simultaneous foul.
1. Player-control foul. A player-control foul is a common foul committed by a player when he is in control of the ball or by an airborne shooter.
2. Team-control foul. A team-control foul is a common foul that is committed by a player of a team that has team control.
3. Loose-ball foul. A loose-ball foul is a common foul that is committed by a player when any of the conditions in. A loose-ball foul on an offensive player is also a team-control foul.
b. Double personal foul. A double personal foul occurs when two opponents commit personal fouls against each other at approximately the same time.
c. Flagrant personal fouls. Flagrant fouls are personal fouls that are deemed to be a more serious offense than a common foul. The penalty for a flagrant 1 foul is two free throws and possession of the ball for a throw-in. The penalty for a flagrant 2 foul is two free throws, possession of the ball for a throw-in, and ejection of the offending player.

Flagrant 1 personal foul

A flagrant 1 personal foul is a personal foul that is deemed excessive in nature (unwarranted or too much) and/or unnecessary (avoidable, uncalled for or not required by the circumstances of the play), but is not based solely on the severity of the act. Examples include, but are not limited to:
a. Causing excessive or unnecessary contact with an opponent;
b. Contact with an opponent that is not a legitimate attempt to play the ball or player;
c. Pushing or holding a player from behind to prevent a score. Depending on the severity of the contact and the potential for injury, this type of foul could rise to the level of a flagrant 2 foul;
d. Fouling a player clearly away from the ball who is not directly involved with the play, specifically designed to stop or keep the clock from starting;
e. Contact with a player making a throw-in;
f. Illegal contact caused by swinging of an elbow that is deemed excessive or unnecessary but does not rise to the level of a flagrant 2 personal foul Illegal contact caused by a player hooking an opponent over or under the arm and which may lead the official to believe the contact was caused by the opponent. Depending on the nature of the contact, or the result of the contact, this foul could be considered a flagrant 2 foul; and
g. Contact with an opponent that is not the result of a normal basketball play. "Normal basketball play" is defined as any activity by a player, including incidental contact, which is generally accepted as that which occurs in a basketball game when the player is attempting to make a legal offensive or defensive play.

Flagrant 2 personal foul

A flagrant 2 personal foul is a personal foul that involves contact with an opponent that is not only excessive, but also severe (brutal, harsh, cruel) or extreme (dangerous, punishing), while the ball is live. In determining whether a foul has risen to the level of a flagrant 2, officials should consider the following:
a. The severity of the contact;
b. Whether a player is making a legitimate effort to block a shot. Note that a player may still be assessed a flagrant 2 foul on an attempted blocked shot when there are other factors, such as hard contact to the head or the defender winding up or emphatically following through with the contact. Depending on the nature of the contact, or the result of the contact, this foul also could be considered a flagrant 1 or common personal foul;
c. The potential for injury resulting from the contact (e.g., a blow to the head or a foul committed while the player was in a vulnerable position). Depending on the nature of the contact, or the result of the contact, the foul also could be considered a flagrant 1 or common personal foul;
d) Any contact by the offending player to the groin area of an opponent which is not clearly accidental; and
e) Any foul similar to the foul described in which the contact, or the result of the contact, is not only excessive but also severe or extreme.

Note: The above acts represent examples of potential flagrant 2 fouls. Other acts may also qualify, if they meet the criteria of being not only excessive but also severe or extreme. d. Simultaneous personal foul. A simultaneous personal foul by opponents occurs when each team commits a personal foul at approximately the same time but not by opponents against each other.

Art. 3. Technical Fouls

a. Administrative technical foul. An administrative technical foul occurs when there is a violation of rules pertaining to, but not limited to, court/ equipment requirements, rosters, benches, illegal uniforms/numbers, scorebook, team delays, excessive timeouts, and team followers.  Definitionsb. Class A and Class B technical fouls. A Class A technical foul involves unsportsmanlike conduct or behavior by a player, substitute, coach or bench personnel. Unsportsmanlike conduct is behavior or an act that is unbecoming to a fair, ethical and honorable individual. A Class B technical foul is an infraction of the rules that neither involves contact with an opponent, nor causes contact with an opponent, and falls below the limit of an unsportsmanlike act.c. Double technical foul. A double technical foul occurs when opponents commit technical fouls against each other at approximately the same time.d. Flagrant 2 technical foul. A flagrant 2 technical foul can be either contact or noncontact. 1. A flagrant 2 contact technical foul occurs when the ball is dead and the contact is not only excessive, but also severe or extreme. (Exception: When a foul is committed by an airborne shooter.) 2. A flagrant 2 noncontact technical foul occurs when the ball is either live or dead and involves unsportsmanlike conduct that is extreme, sometimes persistent, vulgar or abusive.e. Contact dead ball technical foul. A contact dead ball technical foul occurs when the ball is dead and involves contact that is unnecessary, unacceptable or excessive, but does not rise to the level of a flagrant 2 contact technical foul.f. Simultaneous technical foul. A simultaneous technical foul occurs when each team commits a technical foul at approximately the same time, but not by opponents against each other.

Note: Rules are subject to modification for the advancement and overall growth of our league. If there is something we have missed or if you have suggestions, please feel free to send us an email at eibcoperations@gmail.com.